▼ ROLEPLAY IN THE ZONE ▼
The activity known as "roleplay" in the Twilight Zone, deviates from the accepted standards of definition and procedure. At the story's outset, the 4th wall shall be destroyed by an independent character imperceptible to the story's cast; a character known as the "host." The "host" shall acknowledge the audience by delivering the prologue, only to disappear and reappear at the conclusion of said story to deliver the epilogue, and if applicable, those of its morals demonstrated therein.
EPISODES
Red - Available premise Green - Seeking premise
Here: It's a normal world to us, but how about from a fictional character's perspective when they're displaced in Earth?
There: The inverse of 'Here'. A person from Earth habitually tries to apply Real-World logic to a fictional setting they've ended up within.
The Difference: When the quota for a deadline can't be met by a divine entity monitoring humanity, an agent is hired from a special third-party organization to make up the difference.
Person of Interest: Authorities discern a pattern, but are frustrated in apprehending a bystander reported by other witnesses, present during several accidents and mishaps in suspiciously short time frames.
Escape: Imprisoned and interrogated by a totalitarian state, a scientist resists disclosing a revolutionary formula that could save thousands, aware the formula could be altered to kill millions, abused by government hands.
Lottery: There exists a discreet office and factory building, housing an extensive database assigned numbers to be drawn at random for a periodical lottery, but for what purposes?
Future Trade: Stuck in a thankless job, dysfunctional family, or generally undesirable state of life with no foreseeable improvement? You deserve better. How about exchanging your future with someone else?
Problem Department: An expansion of Future Trade. Problems, everyone has them. However, some people have better means to solve specific problems than others. Why not exchange them?
Shatterday: A Jekyll and Hyde phenomenon splits someone's positive and negative traits apart in bodily form. A question emerges: Which one gets to inherit the life of the person they shared?
Missing: History has instances of famous people whom have vanished without a trace. There's a reason for it.
Dead Man's Shoes: A hitman stalks a mob boss from beyond the grave, able to assume identities by possessing other people, in order to fulfill their contract of murder.
Deja Vu: A passerby stumbles upon the secluded whereabouts of a homeowner's residence. Neither recalls meeting before, but an uncanny sense of familiarity persists between them, as if knowing one another by heart.
Shadowplay: A prisoner tries to appeal against their condemnation on Death Row, recounting an explicit anecdote about the sentencing of their own execution before it even happens, and sharing details about people and places elsewhere; information that should be impossible to know.
Hunted: In a futuristic society, a wild, primitive monster has been reported by local inhabitants menacing their neighborhood. To protect the populace, a squad of soldiers is dispatched to end the monster's reign of terror.
Willoughby: Willoughby? It's an idyllic place spanning multiple planes. A quaint, rustic town of eternal relaxation that welcomes outsiders. A destination for those looking to escape the daily grind, and the problems that plague them.
The Best Policy: It's a day as any other, only the concept of lying no longer exists. People are compelled to speak their minds, behaving with absolute honesty towards one another. A test, if it is truly the best policy.
Gratitude: An outsider moves to a newly settled town, but takes exception to periodical unconsciousness the townspeople consider acceptable from a mysterious benefactor, as the town slowly improves each time. The outsider tries to investigate, by not blacking out.
A Matter of Minutes: A couple awakens one morning to discover intruders about their home, acting as if they're not supposed to be seen. Everywhere the couple goes, a construction project appears underway.
That One Instant: A survivor's lack of closure over an unsolved homicide case resurfaces when visited by the ghost of their sibling, previously killed during a robbery. Another chance comes to fix a tragedy believed to be preventable.
See the Invisible: Physically marked, a person is officially sentenced to a year of "Invisibility." To be ignored by everyone; treated as if they don't exist, no matter what they say or do. No matter what.
Self-Help: Often ridiculed by peers for lack of intelligence and mediocre talents, someone is finally enabled to achieve greatness and recognition, after acquiring a "Mind Transference" device that can absorb the minds of other people.
The Monsters Beyond Maple Street: A second citywide power outage voids assurances given by national authorities in countering cyber-attacks by a foreign power. A rumor circulates, alleging sabotage perpetrated by foreign spies planted among the populace.